Re: [K3d-development] Templating vector and bounding_box
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From: Timothy M. S. <ts...@k-...> - 2004-02-28 17:53:32
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Anders Dahnielson wrote: > Until then, I'm working with the bounding_box we have and just ignore > the Z component. That's probably the better solution. I'm doing the same in PlanarMap. Cheers, Tim |