From: Eric M. <em...@mi...> - 2015-11-22 23:35:02
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Yes, I can adjust the frame rate with spinfps. But the GIF file that is written unconditionally has a constant 0.1 sec delay between frames. Here are some results: # rotating 360 degrees in 2 sec gives only 60 frames # with default spinfps 30 (frames per second). # 4 sec gives 120 frames with spinfps 30. # 4 sec gives 200 frames with spinfps 50. # FPS SEC FRAMES SEC-PER-GIF-TURN # 30 5 150 15 # 10 5 50 5 # 10 20 200 20 # 5 40 200 20 set spinfps 30 set antialiasdisplay true capture "rotate_capture.gif" loop set waitformoveto true rotate -360 5 branch {c9} {c8} set waitformoveto true capture end On 11/22/15 6:12 PM, Robert Hanson wrote: > Eric, doesn't this work? > > /Capture to an animated GIF file. By default, capturing will continue > until the CAPTURE END command is issued. If the LOOP keyword is not > given (see below), then whether the animation loops or not depends > upon the value of animation mode > <http://chemapps.stolaf.edu/jmol/docs/index.htm?ver=14.4#animation>: > PALINDROME or LOOP results in a looping GIF (no distinction, as there > is no PALINDROME option in GIF animation) or ONCE (no looping).*Frame > rate is determined by animation fps > <http://chemapps.stolaf.edu/jmol/docs/index.htm?ver=14.4#animation>, > which has a maximum of 50 frames per second. > > */ > Bob/* > */ > / > / > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > Jmol-users mailing list > Jmo...@li... > https://lists.sourceforge.net/lists/listinfo/jmol-users |