Fancy! I like how it has this clay-like look to it.
You can at least make the output look more or less the same by
including radiosity parameters in povray:
However: That takes a lot of more time to render! The fastest way to
do ambient occlusion seems by creating a texture map that covers the
object so that the indirect shadows are already colored on them before
the ray tracing is done:
I tried the povray radiosity on a ball and stick model, but that
doesn't change too much. I'll see if a VDW model gets to look a bit
better with it.
On 10/29/07, Egon Willighagen <egon.willighagen@...> wrote:
> I think I mentioned ambient occlusion before... here's a nice demo
> video of Qutemol:
> Hope this doesn't give you short nights :)
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From: Bob Hanson <hansonr@st...> - 2007-10-30 18:27:23
I added this some time ago, but it wasn't that successful.
set zshade true
setting depth to various NEGATIVE numbers adjusts the scale of the
shadows. Only for atoms and bonds. Probably not a great implementation.
Egon Willighagen wrote:
>On 10/30/07, pim schravendijk <pimlists@...> wrote:
>>You can at least make the output look more or less the same by
>>including radiosity parameters in povray:
>If I remember the article correctly, the include it by increasing the
>shadow according to the Z-value: more to the back, darker.
Robert M. Hanson
Professor of Chemistry
St. Olaf College
If nature does not answer first what we want,
it is better to take what answer we get.
-- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900