Iter Vehemens ad Necem / News: Recent posts

IVAN 0.50 released

Iter Vehemens ad Necem 0.50 has been released. The major changes include:

- fluids can now cover items and characters and interact with them
- items made of iron alloys can now rust
- added directional light and day and night which use it
- added some cosmetical weather effects
- New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged
- polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
- added wands of acid rain, mirroring and necromancy
- added scrolls of detect material, harden material and golem creation
- added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding
- one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys)
- the player can now panic if he gets hit too much, like the monsters have done in previous versions
- the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much
- spiders are now able to make webs
- you can now get stuck to slime
- badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
- it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
- added many new informative graphical details, for instance recently altered attributes are shown with a different color for some time
- gloomy cave is now longer and has more special levels and rooms
- all the endgame battles are more complex
- added leprosy, a nasty disease which causes your limbs to drop off randomly

Posted by Heikki Sairanen 2004-12-10

IVAN 0.430 released

Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.

The new release includes for instance the following changes:

- certain monsters and their corpses are now larger than one square
- thirteen new monsters added, including electric hattifatteners and reproducing rabbits
- monsters with high enough intelligence now use much more advanced pathfinding methods
- a very unique side branch added to the underwater tunnel
- added an alternative keyboard layout to ease playing on some laptops
- score system simplified

Posted by Heikki Sairanen 2003-08-05

IVAN 0.420 released

Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.

The new release includes for instance the following changes:

- you can now find a level where you died in a former game (a bonefile)
- added one new monster, a few items and several materials
- the player's and monsters' representations on the game screen now depend on what they wield
- added many new monster animations
- corrected many balancing problems, especially with magical mushrooms
- corrected several fatal bugs
- corrected some memory leaks
- the game's compile speed increased greatly
- lots of monster AI and graphics routine optimizations

Posted by Timo Kiviluoto 2003-05-11

IVAN 0.410 released

Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.

The new release includes for instance the following changes:

- added smoke effects
- added eleven new monsters
- added several new animations
- user interface tweaks
- removed all assembler code
- the player's representation on the game screen now depends on his armor
- added search command and searching state which can detect traps
- a list of killed monsters is now displayed when the game ends
- breaking wands now all have unique effects
- dipping to corpses is again possible

Posted by Timo Kiviluoto 2003-03-29

IVAN 0.401 released

This minor release of the roguelike game includes at least the following changes:

- added lightning effects
- added several new artifact and regular weapons
- added floating eye
- it is now much easier to gather nutrition
- many abuses prohibited
- explosions are now stopped by walls
- corrected a fatal bug in the door breaking code
- corrected many non-fatal bugs
- decreased IVAN's RAM usage greatly
- doubled IVAN's compile speed

Posted by Timo Kiviluoto 2003-02-05

IVAN 0.40 released

It's been a long time since the last release, but we've been busy all the time. Features added in the new version of the game include, but are not limited to, bodyparts, multi-colored lighting, animations, new town and dungeon and dozens of new monsters and items.

Happy rogueliking!

Posted by Timo Kiviluoto 2002-12-12

Ivan 0.311

And the journey continues.

This version is now mostly bug fixes, but we nailed a lot of really nasty ones.

Posted by Heikki Sairanen 2002-02-25

Ivan 0.310 released

This release includes Windows, DOS and Linux ports.

Posted by Heikki Sairanen 2002-02-04