#256 draw3DBox + drawMeshBufferNormals optimation

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video (62)
5
2013-05-16
2012-12-24
zerochen
No

hi,

i forgot to add this patch. it reduced the draw calls for dx and opengl to one.
the opengl implementation may be optimized if you replace glDrawArray() with glDrawElements().

regards
zerochen

Discussion

  • zerochen
    zerochen
    2013-01-16

    • summary: 3dbox draw optimation --> draw3DBox + drawMeshBufferNormals optimation
     
  • zerochen
    zerochen
    2013-01-16

    i also add a optimation for drawMeshBufferNormals
    before:
    normalCount draw calls
    after:
    1 draw call

     
  • zerochen
    zerochen
    2013-01-16

     
    Attachments
  • zerochen
    zerochen
    2013-02-05

    • assigned_to: nobody --> hybrid
     
  • The changes to CNullDriver are not working, since software drivers don't support all primitive types so far.

     
  • zerochen
    zerochen
    2013-03-08

    oh yes you are right.
    well so can you add the opengl and dx part of it plz?
    thx

     
  • curaga
    curaga
    2013-05-16

    The GL part looks good to me.