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<rss version="2.0"><channel><title>Recent changes to news</title><link>http://sourceforge.net/p/irrlicht/news/</link><description>Recent changes to news</description><language>en</language><lastBuildDate>Thu, 25 Apr 2013 12:53:29 -0000</lastBuildDate><item><title>Irrlicht repository path change</title><link>http://sourceforge.net/p/irrlicht/news/2013/04/irrlicht-repository-path-change/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Due to the recent update of the SF framework, the paths to Irrlicht SVN repositories have changed. Please make sure that you properly switch over to the new path svn://svn.code.sf.net/p/irrlicht/code/trunk (or /branches/ogl-es or whatever you need)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Thu, 25 Apr 2013 12:53:29 -0000</pubDate><guid>http://sourceforge.net33cddf76a9574dd353757106aedb55419c058689</guid></item><item><title>Irrlicht Nightly Builds</title><link>http://sourceforge.net/p/irrlicht/news/2010/09/irrlicht-nightly-builds/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I'd like to remind everyone that you can access nightly builds of the development versions (SVN versions) of Irrlicht via &lt;a href="http://irrlicht.convextech.ca/" rel="nofollow"&gt;http://irrlicht.convextech.ca/&lt;/a&gt;&lt;br /&gt;
Thanks to init512 and Convex Technology for this service.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Fri, 24 Sep 2010 07:42:51 -0000</pubDate><guid>http://sourceforge.net9606a2c6273c5eaa7491f8d817701167f4038902</guid></item><item><title>Winners of the monthly screenshot contest</title><link>http://sourceforge.net/p/irrlicht/news/2009/05/winners-of-the-monthly-screenshot-contest/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The winners for March and April of our Screenshot of the Month contest are announced. You can find all submissions and the winners in our gallery: &lt;a href="http://apps.sourceforge.net/gallery/irrlicht/"&gt;http://apps.sourceforge.net/gallery/irrlicht/&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Thu, 21 May 2009 09:58:23 -0000</pubDate><guid>http://sourceforge.netce75c66006a78c18b4592edc8520823f9e31c427</guid></item><item><title>New team members</title><link>http://sourceforge.net/p/irrlicht/news/2009/05/new-team-members/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We're pleased to announce that two new dev team members were chosen. The two well-known community members BlindSide and CuteAlien will from now on support the development of the Irrlicht engine. Please give a warm welcome for the two and kepp on supporting the Irrlicht engine.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Thu, 21 May 2009 09:56:44 -0000</pubDate><guid>http://sourceforge.nete22d16231955d6dd078a1e902f76092237a82440</guid></item><item><title>'Irrlicht In Motion' Competition with $$$ prizes!</title><link>http://sourceforge.net/p/irrlicht/news/2008/12/irrlicht-in-motion-competition-with--prizes/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;To celebrate the release of Irrlicht 1.5 and to give people a fun project to work on over the Christmas break, the Irrlicht team is going to host a real competition with prizes!&lt;/p&gt;
&lt;p&gt;*Task*&lt;/p&gt;
&lt;p&gt;The task is to create an interactive demo that demonstrates an innovative use of motion in Irrlicht. So think animated meshes, custom scene nodes, scene node animators and/or particle systems.&lt;/p&gt;
&lt;p&gt;The project should be released as open source under an Irrlicht-compatible license and use freely available media.&lt;br /&gt;
The deadline is Monday morning on the 12th of January.&lt;/p&gt;
&lt;p&gt;*Prizes*&lt;/p&gt;
&lt;p&gt;The grand prize is $200 or equivalent in a currency of your choice. Thanks to Alvaro who kindly donated his $100 prize money from the DeleD summer compo to kickstart this contest, which bitplane matched.&lt;/p&gt;
&lt;p&gt;Second place gets a choice of relevant programming or graphics book from Amazon, for example GPU gems series, OpenGL red / orange book, Stroustrup's C++, 3ds Max 8 Bible etc.&lt;/p&gt;
&lt;p&gt;The top rated three projects will get an IrrKlang license donated by Niko (http://www.ambiera.com/irrklang).&lt;/p&gt;
&lt;p&gt;Read the full story here&lt;br /&gt;
&lt;a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31538"&gt;http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31538&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Fri, 19 Dec 2008 09:06:10 -0000</pubDate><guid>http://sourceforge.net758e3c9db193035d432c203c30933a172ef1def4</guid></item><item><title>Irrlicht: 1.5 released!</title><link>http://sourceforge.net/p/irrlicht/news/2008/12/irrlicht-15-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The Irrlicht Engine is an open source, high performance, realtime, cross-platform 3D engine written and usable in C++.&lt;/p&gt;
&lt;p&gt;The Irrlicht dev team is happy to announce the release of the next major version of the 3d engine, Irrlicht version 1.5.&lt;/p&gt;
&lt;p&gt;Among many bugfixes, we also provide lots of new exciting features, such as:&lt;/p&gt;
&lt;p&gt;*  Vertex Buffer Objects, i.e. storing meshes on the GPU&lt;/p&gt;
&lt;p&gt;* Joystick support on all platforms&lt;/p&gt;
&lt;p&gt;* Support for Collada 1.4 and LWO files&lt;/p&gt;
&lt;p&gt;* 32bit indices for large meshes&lt;/p&gt;
&lt;p&gt;* An .obj writer&lt;/p&gt;
&lt;p&gt;* Improved software rasterizer (burning video)&lt;/p&gt;
&lt;p&gt;* FSAA with all platforms and hw drivers&lt;/p&gt;
&lt;p&gt;* .mesh loader improvments&lt;/p&gt;
&lt;p&gt;* Volume lights&lt;/p&gt;
&lt;p&gt;* Improvements for the WindowsCE port&lt;/p&gt;
&lt;p&gt;* Shared depth buffers for RTT in D3D&lt;/p&gt;
&lt;p&gt;* Font creation tool for Linux&lt;/p&gt;
&lt;p&gt;Also, the web tutorials have been extended and updated.&lt;/p&gt;
&lt;p&gt;For a full list of changes and details of the bugfixes, please check &lt;a href="http://irrlicht.sourceforge.net/changes.txt"&gt;http://irrlicht.sourceforge.net/changes.txt&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The SDK also includes an upgrade guide to cope with API changes from previous releases.&lt;br /&gt;
Further support can be found at the forums under &lt;a href="http://irrlicht.sourceforge.net/phpBB2/index.php"&gt;http://irrlicht.sourceforge.net/phpBB2/index.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Have fun!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Wed, 17 Dec 2008 15:30:02 -0000</pubDate><guid>http://sourceforge.netaace7e46c94fb6405622723181b2ba1a340128d8</guid></item><item><title>Irrlicht 1.5.beta Download available</title><link>http://sourceforge.net/p/irrlicht/news/2008/11/irrlicht-15beta-download-available/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We've uploaded a binary SDK for the 1.5.beta of the 3D Engine Irrlicht, downloadable via the SF file release system (https://sourceforge.net/project/showfiles.php?group_id=74339&amp;amp;package_id=74641&amp;amp;release_id=644007). As always, this includes all sources and the Win32 binaries.&lt;br /&gt;
Please provide feedback about any problems with this beta version via the usual channels (bug tracker or forums).&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Sun, 30 Nov 2008 22:55:41 -0000</pubDate><guid>http://sourceforge.netd7efbc497d65a58c09b8a9a2dec6fbc73ee6f807</guid></item><item><title>Beta phase for Irrlicht 1.5 started</title><link>http://sourceforge.net/p/irrlicht/news/2008/11/beta-phase-for-irrlicht-15-started/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The Irrlicht dev team is pleased to announce the start of the beta phase for Irrlicht 1.5, the upcoming next stable SDK of the 3D engine. It's available from SVN at &lt;a href="https://irrlicht.svn.sourceforge.net/svnroot/irrlicht/branches/releases/1.5"&gt;https://irrlicht.svn.sourceforge.net/svnroot/irrlicht/branches/releases/1.5&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Please provide feedback via the forums (http://irrlicht.sourceforge.net/phpBB2/index.php) and via the SF trackers (https://sourceforge.net/tracker2/?group_id=74339). In about 2-3 weeks we plan to release the final version, so don't be late!&lt;/p&gt;
&lt;p&gt;The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Mon, 24 Nov 2008 09:07:04 -0000</pubDate><guid>http://sourceforge.net1484247fe8214a410ff356e3f1e3c634c93c8593</guid></item><item><title>Irrlicht 1.4.2 Released!</title><link>http://sourceforge.net/p/irrlicht/news/2008/09/irrlicht-142-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The Irrlicht Engine is an open source, high performance, realtime, cross-platform 3D engine written and usable in C++.&lt;/p&gt;
&lt;p&gt;The Irrlicht dev team is happy to announce the release of Irrlicht version 1.4.2. This is a bugfix update of the 1.4 series, fixing the OpenGL SW render problem of 1.4.1. But it also provides several other bugfixes and enhancements, such as:&lt;/p&gt;
&lt;p&gt;* Unified handling of the zwrite enable flag for transparent materials for compatibility with older Irrlicht versions. There are now functions in the scenemanager to enable/disable ZWrite flags of transparent materials.&lt;br /&gt;
* Improvements of the file loaders, OpenGL renderer, memory usage&lt;br /&gt;
* Optimization of the skeletal animation rendering code&lt;/p&gt;
&lt;p&gt;See changes.txt in the SDK for details.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Stehno</dc:creator><pubDate>Mon, 22 Sep 2008 20:34:56 -0000</pubDate><guid>http://sourceforge.netdf9f6e79a8288a0f71f172c4c9b80dde7fb7e9a5</guid></item></channel></rss>