We are proud to present WebCity (Alpha 0.1 - working title) for Open Alpha. Please visit http://ireal-gl.sf.net/login.html to create your player account and play the game! It is loosley based on SimCity, in a multiplayer web-based environment.
The sources will be released once the bugs have been worked out; please submit any Bugs/Feature Requests via the iReal-GL project page.
The iReal Team
The iReal Games Library and associated Utilities v1.0 have now been released in source code format. This release covers world management and a tile based graphical back end.
Utilities are also included for converting between iReal GL Tile Sets and TIFF files enabling the level designer to import their painstakingly handcrafted tiles.
The CTile and CTileHolder classes for RGB Pixel based Tiles are now available, along with load and save functionality.
These classes are capable of being used to contain palette based tile information for display in a variety of gaming situations. Enjoy!
The first public release of CPalette has been made. Possibly slightly buggy, compiled OK, uses existing CGrid tested functionality so should be usable. Load/Save included. Next step is the CTile class - watch this space.
With the release of the CWorld Module, the iReal-GL World Management library comes one step closer to completion.
We are currently working on the tile based world module, and documentation for CWorld.
Check out the latest updates at http://ireal-gl.sourceforge.net
The final, fully working CGrid Module is up and usable right away. Please see associated documentation for details.
Now with added functionality such as the ability to randomize the grid for all you landscapers, and border/fill it for the maze generators amongst you!
The DistanceBetween function is now in the CVS version of the CGrid Module.
Please requst other features that YOU would like, either for the CGrid Module, or other Modules that you need or would like to see.
CGrid is out, in a *very* simple incarnation.
We are now accepting Feature Requests for v1.1, so now is the time to get them in. Hint, hint.
For updated info, check the web site at http://ireal-gl.sourceforge.net/modules.html .
Relase Eraly, Rlease Otfen ;)
The iRealGL web site is now up and running, with an updated Roadmap. Point your browser at http://ireal-gl.sourceforge.net and feedback throug the eusual channels on SF.