The term for the math is inverse kinematics or IK. 

Sent from my iPhone

On 24 Sep 2013, at 18:13, Chris Tooley <euxneks@gmail.com> wrote:

I believe what is being described is similar to 3d model "rigging" - where you define a skeleton, angles of movement, and lengths of appendages, etc.


On Tue, Sep 24, 2013 at 9:27 AM, Arlo Barnes <arlo.barnes@gmail.com> wrote:
Depending on how you plan to apply this, it might be feasible to write a program in Javascript or Python or whatever to modify an SVG file on the fly based on some "physics" rules you make up - I think Maarten's email would be a good starting point for research. I have heard the word for this before, I just do not remember it.
-Arlo James Barnes

------------------------------------------------------------------------------
October Webinars: Code for Performance
Free Intel webinars can help you accelerate application performance.
Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from
the latest Intel processors and coprocessors. See abstracts and register >
http://pubads.g.doubleclick.net/gampad/clk?id=60133471&iu=/4140/ostg.clktrk
_______________________________________________
Inkscape-user mailing list
Inkscape-user@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/inkscape-user


------------------------------------------------------------------------------
October Webinars: Code for Performance
Free Intel webinars can help you accelerate application performance.
Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from
the latest Intel processors and coprocessors. See abstracts and register >
http://pubads.g.doubleclick.net/gampad/clk?id=60133471&iu=/4140/ostg.clktrk
_______________________________________________
Inkscape-user mailing list
Inkscape-user@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/inkscape-user