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The problem of javaw process lingering after shutdown is solved. Now the server will shut-down if one of the clients is hut down. (The other clients are also shut down, which might not be a desirable if we want to save a replay of the network game.)

zslevi 2014-02-22

changed /trunk/src/gamedom1/view/widgets/MainWindow2NetDom1.java
changed /trunk/src/infinitewisdom/model/network/NetworkClient.java
changed /trunk/src/infinitewisdom/model/network/NetworkServer.java
changed /trunk/src/infinitewisdom/model/network/SocketThread.java
changed /trunk/src/infinitewisdom/view/dialog/ClientStartWindow.java
changed /trunk/src/infinitewisdom/view/widgets/MainWindow.java
changed /trunk/src/tests/boot/BootServerAndShit.java
/trunk/src/gamedom1/view/widgets/MainWindow2NetDom1.java Diff Switch to side-by-side view
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/trunk/src/infinitewisdom/model/network/NetworkClient.java Diff Switch to side-by-side view
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/trunk/src/infinitewisdom/model/network/NetworkServer.java Diff Switch to side-by-side view
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/trunk/src/infinitewisdom/model/network/SocketThread.java Diff Switch to side-by-side view
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/trunk/src/infinitewisdom/view/dialog/ClientStartWindow.java Diff Switch to side-by-side view
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/trunk/src/infinitewisdom/view/widgets/MainWindow.java Diff Switch to side-by-side view
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/trunk/src/tests/boot/BootServerAndShit.java Diff Switch to side-by-side view
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