To make it a little different, it would be nice if psi damage from the mental abilities wasn't affected by sanctuary. blast, crush, etc. After all, these abilities have their own defenses.
They have one defense, which is only available to other psi. Maybe 25% reduction instead of 50%? Dunno.
Gordon and I talked about this, we thought making psychic crush (which is inferior to blast in pretty much any way) go through sanc would be a nice usage for crush. I'm not actually convinced that in powermudding terms it would still even be better than blast (1 blasts per round, 1 crush every 2 rounds, with chances of stunning, and hitroll, etc etc), but it would at least make it stand out.
Mmm, well, I dont think you can blast mobs that are >50, whereas you can still crush them. Or disintegrate. So they do have some use, not much, admittedly.
Actually, you can blast level 51+ them all you want, it just does no damage, costs no mana, starts you fighting them, and WAIT_STATE you a round. Technically it doesn't do no damage, it does however much damage is the default value for an int:
For an IS_IMMORTAL IS_NPC victim, the code is basically:
damage(ch, victim, dam, SKILL_PSIONIC_BLAST)
Which could be practically anything, whatever is leftover in memory.