I noticed that GLEW added support for
GL_APPLE_pixel_buffer in version 1.3.2. I ws
wondering anyone has extended RenderTexture to use
these pbuffers ?
When I try to use RenderTexture on a MacOSX I get
ERROR: RenderTexture requires the following unsupported
I am using an ATI Radeon 9600 XT with OpenGL 1.5 ATI-1.3.42