<zratchet> hello blitzoid, Jarod, anything new?
<zratchet> hello hornbaek
<hornbaek> hey zratchet
<Jarod> work instead of looking to discuss :)
<zratchet> Jarod: we do need more LUA people for Gnomegnation, could you help?
<Jarod> a little...
<hornbaek> zratchet, how is the generel development of the game going?
<zratchet> hoping to get a Concept Release done by end of April
<zratchet> Jarod: ok... I'll add you to the Gnomegnation project then (all right?)
<Jarod> You could always do a tasklist, and if I have time, I could send patch.
<zratchet> for that reason, I need your name on the project list, so I can assign it to you and it will email you...
<Jarod> I understand why you have 13 developpers :)
<zratchet> mainly just tasklist management... yes
<zratchet> shall I email you the relevant tasklist?
<Jarod> Add me.
<zratchet> you're added...
<Jarod> I have just received the email.
<DrummerMan> zratchet, greetings
<DrummerMan> done the 2 updates you mentioned on msn
<DrummerMan> decent looking font...never seen it before
<zratchet> will look
<DrummerMan> figured out why I can't get Gallery to work on sf servers....php being used is too old...looking into other gallery type scripts..
<zratchet> Algerian doesn't appear to be supported on Mac :/
<zratchet> will have to get it off my other computer
<DrummerMan> found one on SF, that is running on SF so it should work..
<DrummerMan> what would you like to use as secondary, tertiary fonts for those that don't have algerian?
<DrummerMan> think right now it goes algerian, Lucida Console, sans-serif
<zratchet> how about Brush Script MT, Apple Chancery, and Comic Sans
<zratchet> as alternates
<zratchet> hornbaek: Dimora is coming, hope you're still here
<zratchet> DrummerMan: put Apple Chancery before Brush Script MT...
<zratchet> hi the_lady_dimora
<the_lady_dimora> Hi everyone
<zratchet> the_lady_dimora: hornbaek wanted to talk to you about voice scripts... he's another voice person
<the_lady_dimora> coolness...I still need to bone up on the storyline thus far a bit more....what did you want to discus?
<the_lady_dimora> by the way zratchet my brother would love to help out with some voice acting.
<zratchet> guess you have only one computer though... :/
<zratchet> we don't really need much on the storyline yet (for this Concept Release 1), mainly need something of a tutorial, and unit voices
<zratchet> so, look at the Tech Tree in the concepts page
<zratchet> the_lady_dimora ^
<DrummerMan> zratchet, anything on the audio stream yet?
<zratchet> hm... not yet
<zratchet> will probably get it done Tuesday
<zratchet> the_lady_dimora, get last few messages?
<the_lady_dimora> yup, attempting to load the page right nwo
<DrummerMan> zratchet, anything else for me tonite?
<zratchet> DrummerMan: don't think so...
<zratchet> did you get the tasklist?
<zratchet> DrummerMan ^
<the_lady_dimora> What kind of things do you want units to say, how many words/phrases/grunts for each of them?
<DrummerMan> let me check
<DrummerMan> yes did..let me have a look at it..
<zratchet> the_lady_dimora: need an acknowledgement when clicked, when commanded to do something, when bothered by something
<zratchet> have some fun, make a few of each ;)
<the_lady_dimora> lol alright
<zratchet> I'll do a few computer-voice things for "Building Complete" type stuff...
<zratchet> (using voice-synth)
<DrummerMan> zratchet, what all needs to be done with this task? sorry not sure I completely understand...
<zratchet> DrummerMan: one sec
<zratchet> DrummerMan: task 94599 Website and Gameservers, right?
<DrummerMan> " We need to get the website completely ready for a release and possibly have a few servers listed" what else do you needed added to the site pre-release?
<zratchet> well, mainly, just graphical fixes (the borders between sky and dirt that Stephen Turner will do), and getting music, and graphical buttons
<zratchet> servers listed would be people who can host Stratagus games IP addresses
<zratchet> well, we'll have to get the dataset done, but could you host games some?
<zratchet> will need stratagus binary
<DrummerMan> on what OS?
<DrummerMan> might be able too...
<zratchet> Windows or Linux
<DrummerMan> depends on how much port forwarding I would need to do from router...getting really low on spots lol
<zratchet> don't know, ask in #stratagus
<zratchet> (here on freenode)
<DrummerMan> yah probably can...will find out more later
<DrummerMan> if I can would perfer to do it on the linux box...but we'll see
<zratchet> well, other than the graphics by Steve Turner, and the background and streaming music, that's all on the site
<the_lady_dimora> how much music do you want for the tutorial?
<zratchet> that and the server listing...
<zratchet> music for tutorial: one main piece (use Holst/MidEastern style mix) + victory and defeat musics...
<zratchet> also need a good main Gnomegnation theme (for startup, possibly something starwars-ish ;) )
<the_lady_dimora> how long do you want each of them?
<zratchet> base it on my musics...
<zratchet> the main piece for the tutorial and the Gnomegnation theme should probably be each 2 or 3 minutes long, and loopable
<zratchet> make loopable and non-loopable versions
<the_lady_dimora> ok so a main theme peice, battle music, victory and defeat musics
<zratchet> of the long pieces
<zratchet> victory and defeat should be at least a minute long for those who like statistics ;)
<the_lady_dimora> any deadline?
<zratchet> on the tasklist ;)
<zratchet> April 1st for the Tutorial music, April 20th for the rest... (and the voices)
<the_lady_dimora> oh there are the dates...(never noticed that)
<zratchet> April 20th is really soft deadline, if you can't get them done by then then by the 30th
<the_lady_dimora> voices aren't the ones that will be problematic...the music takes longer
<zratchet> want CR1 done by April 30th... just giving a 10-day bugfix time ;)
<zratchet> CR1 = Concept Release 1
<the_lady_dimora> let me run down the list....
<the_lady_dimora> voices for units, netters, runners, jesters by april 20th
<the_lady_dimora> main theme approx 3 mins by april 1st (that's gonna be really tight btw)
<zratchet> units: walkers too...
<zratchet> er, that is workers
<zratchet> walkers is a class, doesn't matter yet...
<the_lady_dimora> for the main peice of music...do oyu want walking around kind of music or fight music?
<zratchet> main piece in tutorial or theme?
<the_lady_dimora> oh it's juwst one? I thougrht you wanted the main title music and then another piece for the tutorial
<zratchet> yes, I do want both...
<zratchet> I just mean...
<zratchet> for the tutorial, it can be more laid back type of music
<zratchet> but the theme should be exciting, like star wars ;)
<the_lady_dimora> ok so a main theme, tutorial (menu-ish) music
<the_lady_dimora> and victory and defeat musics
<zratchet> if needed, we can use one of my musics...
<zratchet> anything else?
<the_lady_dimora> you want the main theme by april 1st
<the_lady_dimora> what about the tutorial and victory musics?
<the_lady_dimora> I dont understand why you would want both a loopable and unloopable version of the tutorial music
<zratchet> so that it can be looped a few times, then end, the theme a few times, then it end, back and forth... so music isn't too repetitive
<the_lady_dimora> oh ok that's simple then
<zratchet> but need both versions, so we can control it and crossfade it in the engine
<the_lady_dimora> when do you want the tutorial and victory.defeat musics?
<zratchet> tutorial music by April 1st... all other music and voices by 20th (or 30th if you need extra time)
<zratchet> anything else?
<the_lady_dimora> ok I think I got everything
<the_lady_dimora> ogg right?
<zratchet> I can convert if needed... ;)
<the_lady_dimora> nah I can do it
<the_lady_dimora> any specific bit rate?
<zratchet> at least 64k
<the_lady_dimora> (sorry all these questions popping up last minute)
<the_lady_dimora> *blinks* uhhm
<the_lady_dimora> bit rates are either 16, 24, or 44
<zratchet> different than mp3
<the_lady_dimora> anything higher than 44 is uber professional rate with equipment I cant afford :P lol
<zratchet> 24 for now...
<the_lady_dimora> can do
<the_lady_dimora> think that's it :P
* zratchet hopes hornbaek saw all this
<zratchet> btw, hornbaek wanted to talk with you on voice scripts
<the_lady_dimora> I'll stick around in case he comes back
<the_lady_dimora> does he have Yahoo orAIM?
<zratchet> but it should work with AIM
<the_lady_dimora> ack :P
<zratchet> I found something neat today
<zratchet> ReactOS - reactos.com, #reactos here on freenode
<zratchet> a free windows-compatible OS, and it may include PowerPC (Mac) support at some point
<the_lady_dimora> that is very cool
<zratchet> they say they'll even support directx
* zratchet has been trying to get it to run in Virtual PC
<zratchet> doesn't run native on PowerPC yet
<the_lady_dimora> directx is a pain in the behind
<zratchet> for non Windows or WineX users, yes :/
<zratchet> and hopefully not for ReactOS users ;)
<the_lady_dimora> I thougrht I saw some stuff on SF for quicktime directx plugins
<zratchet> sure you're not confusing it with divx?
<the_lady_dimora> probably :P
<the_lady_dimora> just something I saw in passing
<zratchet> divx = video playback system, directx = game/multimedia app support
<the_lady_dimora> just got em switched
<the_lady_dimora> k, I'm gonna do some recording and burning
<the_lady_dimora> I will stay up if Hornbaek comes back....you can give him my AIM info so we can talk
<zratchet> hornbaek is in Denmark ;)
<zratchet> well, anything else?
<the_lady_dimora> cool, so is this other guy I am working with
<the_lady_dimora> not that I can think of
<zratchet> he, phil mcintyre, and tracey gamley
<zratchet> hornbaek = male voice
<zratchet> phil mcintyre = composer
<zratchet> tracey gamley = another female voice
<zratchet> and me = composer, computer voice
<the_lady_dimora> what's phils screen name?
<zratchet> anything else?
<zratchet> need to go...
<the_lady_dimora> k, laters
<zratchet> you'll stay right?
<zratchet> for hornbaek...
<zratchet> if he and you talk, copy it for a transcript and email it to me...