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#21 ConnectFour demo bug.

1.2
closed
Blady
None
2015-07-27
2015-07-26
Blady
No

Quoted from Jeremiah on CLA:

"It does appear to be buggy. I had a win come out as a tie game:
http://i58.tinypic.com/flhx0x.jpg
My final move was the blue in column 5. I was going first, so the computer had a turn after me."

And then David:
"I think also would improve with double buffering."

1 Attachments

Discussion

  • Blady

    Blady - 2015-07-27

    Bug fixed with commit fc61032.

    David, could you be more specific about double buffering?
    Shouldn't it be native in Gnoga?

     
    • David Botton

      David Botton - 2015-07-27

      Not really, double buffering is a common technique for animation, but not
      per se something that is always required. Gnoga's goal is to offer the
      underlying functionality, we could perhaps add a higher level "animated
      canvas" as a component that provided the double buffering in the future.

      David Botton

       
  • David Botton

    David Botton - 2015-07-27
    • status: open --> closed
    • assigned_to: Blady
    • Milestone: 1.1 --> 1.2
     

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