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I'm trying to rebuild the normals of an obj file loaded in a freeform, but the problem is that everytime I use it the normals of the object are created at random directions giving me black effects over the object form, I use this code:
with ObjectA.MeshObjects.Items do
Triangles := ExtractTriangles;
Indices := BuildVectorCountOptimizedIndices(Triangles);
BuildNormals(Indices, momTriangles); <- I've used triangles and triangleStrip
but it always gives me the wrong normals, I think it might be with the order of the vertices indices, but I don't know what to do
can someone help me?
I do not really know much about this subject, but can you help someone else.
I recommend to create a new forum topic https://sourceforge.net/apps/phpbb/glscene/
thanks, but do you know anyone that can help me on this?
I've tried to send a request to start a new Glscene forum in the forums.embarcadero.com, but they dind't like it too much
and thanks for the link, but what is that? is it better than this forum?