GLFW is a portable framework for OpenGL application development. It handles operating system specific tasks such OpenGL window management, resolution switching, keyboard, mouse and joystick input, timer input, creating threads, and more.
GLFW 2.7, codenamed "Godot", was released today. It includes many bug fixes, build system updates and several new features, most notably explicit support for OpenGL 3.0 and later, and a new 64-bit capable Cocoa port.
You can download GLFW 2.7 here:
For more information about GLFW, see the project website: