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Coming back to some light programming I see a new version of GLFW. Cool.
I'm trying to compile for MinGW on win7.
Following the new "Compiling GLFW" guide I downloaded and installed cmake...
Output of cmake is:
The C compiler identification is GNU 4.8.1
Check for working C compiler: P:/mingw32/bin/gcc.exe
Check for working C compiler: P:/mingw32/bin/gcc.exe -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Found OpenGL: opengl32
Looking for include file pthread.h
Looking for include file pthread.h - found
Looking for pthread_create
Looking for pthread_create - not found
Looking for pthread_create in pthreads
Looking for pthread_create in pthreads - not found
Looking for pthread_create in pthread
Looking for pthread_create in pthread - found
Found Threads: TRUE
Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
Using Win32 for window creation
Using WGL for context creation
Apart from the threading and the doxygen stuff, it seems to have worked but I don't see any linkable library files anywhere.
When previously (successfully) compiling 2.7.7 there was, quoting from the docs: "... libglfw.a (the static link version of GLFW), glfw.dll (the DLL version of GLFW) and libglfwdll.a (the DLL import library)."
I don't see any .a or .dll files in the "build" directory that I created for this process. I don't see any executables for the examples or tests, either.
Top level contents of the build folder is:
Mostly just a lot of .cmake and .make files in those folders.
I'd love some help.
Cmake doesn't compile. I still needed to run mingw-make. I'm clearly giving away how green I am but I think if the doc is titled "Compiling GLFW" it should suggest what's needed to... compile GLFW. :)
I was looking at the SFML docs when I realised my mistake:
I now have the .a file, and the examples and tests have compiled.
Onwards and upwards...