It would be nice if you could specify the window position when calling
glfwOpenWindow in order to avoid the ugly jump when calling glfwSetWindoPos
afterwards. A window should remember it's position and it's a shame that such
excellent framework makes such a bad first impression when the window opens.
Yes, indeed. I'm looking into getting initial window positioning into GLFW 3.
It turns out not all window managers care where you say the window is supposed