---------- Forwarded message ----------
From: G. Michael Barnes <renzo@csun.edu>
Date: Fri, Sep 20, 2013 at 7:40 PM
Subject: glew on Macs ??? any help
To: ikits@sci.utah.edu


Thanks for your work on glew.  I am using it with my graphics course at CSUN.  I have built it and used it successfully on Windows and Linux systems.  I am frustrated in using it with Xcode on MacOSX 10.8 or with g++ and makefiles.  I can't seem to find the glew library on these systems.  I have tried -L and -l options, I have put it in the directory with my *.cpp application source.

I have been looking on the web, the OpenGL redbook (8th edition) and Apple's developer site.  I have not found a good example or explaination of how to use Glew.

The Macs I am using working fine with glew in a windows boot, but not in an OSX boot.  I have the XQuartz extensions and glxinfo reports a shader version of 2.1 while in the windows boot I get 3.30

Can you provide any sites or tips that might help.  Any reply is greatly appreciated.



G. Michael Barnes

Computer Science Department
C.S.U. Northridge
18111 Nordhoff Street
Northridge, CA. USA. 91330-8281