From: G. Michael Barnes <email@example.com>
Date: Fri, Sep 20, 2013 at 7:40 PM
Subject: glew on Macs ??? any help
Thanks for your work on glew. I am using it with my graphics course at CSUN. I have built it and used it successfully on Windows and Linux systems. I am frustrated in using it with Xcode on MacOSX 10.8 or with g++ and makefiles. I can't seem to find the glew library on these systems. I have tried -L and -l options, I have put it in the directory with my *.cpp application source.
I have been looking on the web, the OpenGL redbook (8th edition) and Apple's developer site. I have not found a good example or explaination of how to use Glew.
The Macs I am using working fine with glew in a windows boot, but not in an OSX boot. I have the XQuartz extensions and glxinfo reports a shader version of 2.1 while in the windows boot I get 3.30
Can you provide any sites or tips that might help. Any reply is greatly appreciated.
G. Michael Barnes
Computer Science Department
18111 Nordhoff Street
Northridge, CA. USA. 91330-8281