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#159 functions not available in core profile 3.3

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nobody
7
2013-12-23
2011-04-10
Anonymous
No

Hi,

This relates to the previous post on glGetUniformBlockIndex.

Just wanted to add that I add to manually define the following functions for my app to work:

glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) glutGetProcAddress("glGetUniformBlockIndex");
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) glutGetProcAddress("glUniformBlockBinding");
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glutGetProcAddress("glGenVertexArrays");
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glutGetProcAddress("glBindVertexArray");
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) glutGetProcAddress("glBindBufferRange");

Keep up the good work,

Antonio
www.lighthouse3d.com

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