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Introduction to the Genecys Project

The Genecys Project is a new MMORPG project I have embarked on. The fundamental concept behind it is a world that is generated wholly dynamically by the server. NPC AI will interact with players, over time, to slowly evolve the world. Each server will then be a unique place to explore.

I have been busily coding away on this project by myself for the last three months. I finally put up a basic webpage for it this week. At this point the server engine is pretty much working as I would like it to. Collision detection and client-server interaction work great. Players can log on to a server, and interact in a limited fashion (no chat interface yet).

The client is mostly workable too. You can log on, and perform basic actions such as picking up objects, and wielding a weapon.

Currently I'm working on the gravity physics, which I expect to have working in the next week or so.

Progress on this game has been quite rapid, as it has been coded up from scratch, client and server, by myself in the last 3 months. I could definately use help though, so anyone interested should drop me a line. (especially 3d modellers or animators, though another C programmer would be of great help to me as well)

Posted by Tim Rightnour 2003-12-08

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