--- a
+++ b/MSVC8/GemRB/includes/sdl/SDL_mouse.h
@@ -0,0 +1,140 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_mouse.h,v 1.1 2003/10/14 22:31:04 balrog994 Exp $";
+#endif
+
+/* Include file for SDL mouse event handling */
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_types.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct WMcursor WMcursor;	/* Implementation dependent */
+typedef struct {
+	SDL_Rect area;			/* The area of the mouse cursor */
+	Sint16 hot_x, hot_y;		/* The "tip" of the cursor */
+	Uint8 *data;			/* B/W cursor data */
+	Uint8 *mask;			/* B/W cursor mask */
+	Uint8 *save[2];			/* Place to save cursor area */
+	WMcursor *wm_cursor;		/* Window-manager cursor */
+} SDL_Cursor;
+
+/* Function prototypes */
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * current mouse cursor position.  You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/*
+ * Set the position of the mouse cursor (generates a mouse motion event)
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+
+/*
+ * Create a cursor using the specified data and mask (in MSB format).
+ * The cursor width must be a multiple of 8 bits.
+ *
+ * The cursor is created in black and white according to the following:
+ * data  mask    resulting pixel on screen
+ *  0     1       White
+ *  1     1       Black
+ *  0     0       Transparent
+ *  1     0       Inverted color if possible, black if not.
+ *
+ * Cursors created with this function must be freed with SDL_FreeCursor().
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
+		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+
+/*
+ * Set the currently active cursor to the specified one.
+ * If the cursor is currently visible, the change will be immediately 
+ * represented on the display.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
+
+/*
+ * Returns the currently active cursor.
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
+
+/*
+ * Deallocates a cursor created with SDL_CreateCursor().
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
+
+/*
+ * Toggle whether or not the cursor is shown on the screen.
+ * The cursor start off displayed, but can be turned off.
+ * SDL_ShowCursor() returns 1 if the cursor was being displayed
+ * before the call, or 0 if it was not.  You can query the current
+ * state by passing a 'toggle' value of -1.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/* Used as a mask when testing buttons in buttonstate
+   Button 1:	Left mouse button
+   Button 2:	Middle mouse button
+   Button 3:	Right mouse button
+   Button 4:	Mouse wheel up	 (may also be a real button)
+   Button 5:	Mouse wheel down (may also be a real button)
+ */
+#define SDL_BUTTON(X)		(SDL_PRESSED<<(X-1))
+#define SDL_BUTTON_LEFT		1
+#define SDL_BUTTON_MIDDLE	2
+#define SDL_BUTTON_RIGHT	3
+#define SDL_BUTTON_WHEELUP	4
+#define SDL_BUTTON_WHEELDOWN	5
+#define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */