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Here is a first shot to see how things work!
the second one...
no more attacks in this one, as unconsciousness seems to matter on scripts. This is one more thing to test BTW...
The CutsceneDoesNotFreezeOtherActorsScript variable name is too long! So Global checks always return false for it.
This doesn't change the result of the current tests I just encountered it while modifying this for another test.