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gemrb-commits — CVS Commits Report

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Showing 25 results of 25

Thread Author Date
[Gemrb-commits] [gemrb/gemrb] 703def: draw piles after corpses, so they are harder to mi... Jaka Kranjc <lynxlupodian@us...> 2013-07-27 16:58:51
[Gemrb-commits] [gemrb/gemrb] 6c8253: fixed "enemy sighted" autopause to work in non-bg1... Jaka Kranjc <lynxlupodian@us...> 2013-07-27 12:14:04
[Gemrb-commits] [gemrb/gemrb] 8f2776: make spawn groups always spawn in their entirety Jens Granseuer <jensgr@gm...> 2013-07-20 12:17:17
[Gemrb-commits] [gemrb/gemrb] 614499: Revert "don't print version string as "favourite s... Jens Granseuer <jensgr@gm...> 2013-07-17 18:31:39
[Gemrb-commits] [gemrb/gemrb] af5345: GUIREC::GetStatOverview: ignore proficiencies with... Jaka Kranjc <lynxlupodian@us...> 2013-07-17 15:35:41
[Gemrb-commits] [gemrb/gemrb] 5f14b9: forgot to stage all the corrections for previous c... Brad Allred <bradallred@me...> 2013-07-11 21:30:50
[Gemrb-commits] [gemrb/gemrb] c14ba5: typo fix Brad Allred <bradallred@me...> 2013-07-11 21:09:31
[Gemrb-commits] [gemrb/gemrb] 6eeb64: attempt to fix compiler incompatibility with "comp... Brad Allred <bradallred@me...> 2013-07-11 20:32:51
[Gemrb-commits] [gemrb/gemrb] 8c1575: SDLVideo: add a translator for Region -> SDL_Rect Brad Allred <bradallred@me...> 2013-07-11 20:06:39
[Gemrb-commits] [gemrb/gemrb] d769a1: GemRB uses <SDL.h> not <SDL/SDL.h> Brad Allred <bradallred@me...> 2013-07-11 17:14:53
[Gemrb-commits] [gemrb/gemrb] 81ed47: BAMSprite: take renderflags into consideration whe... Brad Allred <bradallred@me...> 2013-07-11 16:43:30
[Gemrb-commits] [gemrb/gemrb] 3b9486: Added BAMSprite2D.cpp and SDLSurfaceSprite2D.cpp t... Jaka Kranjc <smgl@ly...> 2013-07-09 16:52:22
[Gemrb-commits] [gemrb/gemrb] d8028e: revert (and update) mistakenly removed line from 0... Brad Allred <bradallred@me...> 2013-07-08 17:00:10
[Gemrb-commits] [gemrb/gemrb] 6d961b: testing Avenger <avenger_teambg@so...> 2013-07-07 18:10:17
[Gemrb-commits] [gemrb/gemrb] 3a921f: don't equip missile slots on load unless actually ... Jens Granseuer <jensgr@gm...> 2013-07-07 10:38:29
[Gemrb-commits] [gemrb/gemrb] af8281: Fix whitespace (indent + CRLF) Willem Jan Palenstijn <wjpalenstijn@us...> 2013-07-06 16:36:14
[Gemrb-commits] [gemrb/gemrb] 6c81b0: iwd2: added basic chain lightning projectile, maki... Jaka Kranjc <lynxlupodian@us...> 2013-07-06 15:24:15
[Gemrb-commits] [gemrb/gemrb] 08ea29: iwd2: added delayed blast fireball projectile, fix... Jaka Kranjc <lynxlupodian@us...> 2013-07-06 13:46:08
[Gemrb-commits] [gemrb/gemrb] 1b5b7d: iwd2: fixed sunfire also affecting the caster Jaka Kranjc <lynxlupodian@us...> 2013-07-06 13:14:29
[Gemrb-commits] [gemrb/gemrb] 174646: use the invtrav.pro instead of none for GF_MELEEHE... Jaka Kranjc <lynxlupodian@us...> 2013-07-06 11:25:49
[Gemrb-commits] [gemrb/gemrb] 4edef3: Actor: get rid of redundant Equipped and EquippedH... Jens Granseuer <jensgr@gm...> 2013-07-06 11:14:55
[Gemrb-commits] [gemrb/gemrb] c16d69: regular NEWS bump Jaka Kranjc <lynxlupodian@us...> 2013-07-05 22:27:39
[Gemrb-commits] [gemrb/gemrb] 95288c: remove launcher effects when the projectiles becom... Jens Granseuer <jensgr@gm...> 2013-07-05 20:47:03
[Gemrb-commits] [gemrb/gemrb] a713f3: Sprite2D: add colorkey ivar Brad Allred <bradallred@me...> 2013-07-05 16:12:18
[Gemrb-commits] [gemrb/gemrb] a519e2: fx_lore_modifier interprets mode 2 as "mastery, " n... Jens Granseuer <jensgr@gm...> 2013-07-03 20:10:08

Showing 25 results of 25