Diff of /ielister.cpp [a5cbdf] .. [c4bfde] Maximize Restore

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--- a/ielister.cpp
+++ b/ielister.cpp
@@ -1562,10 +1562,11 @@
 		for (i=0;i<8;i++) {
 			os.AddByte("BG1 Weapon");
 		}
-		for(i=0;i<8;i++)
+		for(i=0;i<7;i++)
 		{
 			os.AddByte("UNKNOWN");
 		}
+		os.AddByte("Nightmare");
 		os.AddByte("Translucent");
 		os.AddByte("Kill rep.");
 		os.AddByte("Join rep.");
@@ -1652,16 +1653,17 @@
 		os.AddByte("PADDING");
 		os.AddPoint("Saved position");
 		os.AddByte("Saved orientation");
-		os.AddByte("Summoner");
+		os.AddByte("Summoned by");
 		for(i=0;i<13;i++)
 		{
-			sprintf(tmpstr,"Summoned %d",i);
+			sprintf(tmpstr,"Summoning %d",i);
 			os.AddByte(tmpstr);
 		}
 		os.AddByte("Controlled");
 		os.AddByte("Removed");
-		os.AddByte("PADDING");
-		os.AddWord("PADDING");
+		os.AddByte("Trans speed");
+		os.AddByte("Translucent");
+		os.AddByte("Nightmare");
 		if (iwd2)
 		{
 			os.AddByte("Transparency");
@@ -2464,7 +2466,7 @@
 				os.AddPoint("Launch point");
 				os.AddString(RESREFSIZE,"Key");
 				os.AddString(RESREFSIZE,"Script");
-				os.AddDword("Locked");
+				os.AddDword("Detection Difficulty");
 				os.AddDword("Lock difficulty");
 				os.AddPoint("Front");
 				os.AddPoint("Back");
@@ -3513,7 +3515,7 @@
 	os.AddDword("Spark flags");
 	os.AddString(RESREFSIZE,"Sound 1");
 	os.AddString(RESREFSIZE,"Sound 2");
-	os.AddString(RESREFSIZE,"UNKNOWN");
+	os.AddString(RESREFSIZE,"VEF");
 	os.AddDword("Spark colour");
 	os.AddDword("*GemRB flags");
 	os.AddDword("*String reference");
@@ -4027,7 +4029,10 @@
 		ppcount=os.AddDword("Pp. loc count");
 		if (!ppcount) ppoffset=0;
 	}
-	for(i=0;i<13;i++)
+	os.AddDword("Zoomlevel");
+	os.AddString(RESREFSIZE,"Queued encounter");
+	os.AddString(RESREFSIZE, "Worldmap");
+	for(i=0;i<8;i++)
 	{
 		os.AddDword("UNKNOWN");
 	}
@@ -4620,3 +4625,4 @@
 #endif
 
 
+