Tree [80c773] v0.3.2 /

File Date Author Commit
admin 2009-02-03 Alyssa Milburn Alyssa Milburn [276e39] yet more formation work
gemrb 2009-02-16 Willem Jan Palenstijn Willem Jan Palenstijn [80c773] bg2: disable the wip levelup window in 0.3.2
AUTHORS 2009-02-11 Jaka Kranjc Jaka Kranjc [2c01dd] AUTHORS: added fuzzie
CMakeLists.txt 2009-01-02 Jaka Kranjc Jaka Kranjc [047fbc] cmake: install the man page
COPYING 2003-10-14 Balrog994 Balrog994 [727bbd] Initial revision
ChangeLog 2005-12-07 Edheldil Edheldil [a74417] Forgotten changes made for the 0.2.6 release
Doxyfile 2005-10-19 Edheldil Edheldil [9c936f] Added doxyfile and "make docs" target.
INSTALL 2005-02-22 Edheldil Edheldil [eb70d8] Added intoduction to writing GUIScript scripts 2009-01-02 Jaka Kranjc Jaka Kranjc [ddc3df] [ 2481346 ] Move man page to section 6
NEWS 2009-02-16 Jaka Kranjc Jaka Kranjc [21bd6c] NEWS: 0.3.2
README 2009-01-02 Jaka Kranjc Jaka Kranjc [ddc3df] [ 2481346 ] Move man page to section 6
TODO 2009-02-07 Avenger Avenger [639791] update
acinclude.m4 2009-01-26 Jaka Kranjc Jaka Kranjc [9d16ec] use pkg-config if openal-config isn't found, si... 2009-01-06 Jaka Kranjc Jaka Kranjc [7e48e1] [ 2481318 ] Move plugins into separate folder 2008-10-04 Jaka Kranjc Jaka Kranjc [8ff715] cmake: another patch by zefklop for better vorb... 2009-02-16 Jaka Kranjc Jaka Kranjc [b2baed] change the version to 0.3.2
gemrb.6 2009-01-02 Jaka Kranjc Jaka Kranjc [ddc3df] [ 2481346 ] Move man page to section 6
gemrb.lsm 2008-01-27 Jaka Kranjc Jaka Kranjc [4dd8e0] gemrb.lsm: updated missing/lacking info and cha...

Read Me


GemRB (Game Engine Made with preRendered Background) is a "port"
(actually a new implementation) of the original Infinity Engine (the one
of Baldur's Gate, Icewind Dale, Planescape: Torment, ...) to
Linux/Unix, MacOS X and Windows with some enhancements. Would you like to
create a game like Baldur's Gate?

It means that you either need some of the original game's data
somewhere on your harddisk, or you can try to use the data from the
Dragonlance Total Conversion project - see the link below.

The original game data has to be installed on a windows
partition and mounted to your Linux/Unix filesystem, installed on
windows and then copied to your filesystem, installed with WINE or 
extracted manually from the CDs using the tool `unshield'.

What little documentation exists is mostly in gemrb/docs/en/ and
subdirectories, the gemrb.6 man page and this file.

Supported (i.e. we got reports about successfully running GemRB) systems:

Linux x86, x86-64, ppc
FreeBSD x86
MS Windows (98, XP or Vista)
some Nokia N8x0 systems
various Macintosh systems (even pre x86) also should work ...


SDL 1.2
OpenAL 0.0.7 or above, (not required if you don't want sound)
Python 2.2 or above, with shared libs (binaries are compiled with 2.5!)
ZLib 1.2
Png 1.2 (optional)

If you compile from source, you will need the development packages!


Our homepage:

Our project at

New GemRB forum (users):

IRC channel:
The best way to talk with us is by joining the #GemRB channel
on the FreeNode IRC network. There's somebody to talk with most of
the time.

Useful links

IESDP, documentation for the Infinity Engine file formats and more:

Near Infinity, Java viewer and editor for data files of the original games:

DLTCEP, MS Windows viewer and editor for data files of the original games:

Unshield, extractor for .CAB files created by InstallShield

Valgrind, a powerful developer tool to fix programmer errors (leaks, buffer overflows and all the like that happen)

SDL, Simple Directmedia Layer, the graphical library used for GemRB

OpenAL, Cross-Platform 3D audio libraries, the sound library used for GemRB

WINE, Open Source implementation of the Windows API, useful for installing the games