G E M R B
GemRB (Game Engine Made with preRendered Background) is a "port"
(actually a new implementation) of the original Infinity Engine (the one
of Baldur's Gate, Icewind Dale, Planescape: Torment, ...) to
Linux/Unix, MacOS X and Windows with some enhancements. Would you like to
create a game like Baldur's Gate?
It means that you either need some of the original game's data
somewhere on your harddisk, or you can try to use the data from the
Dragonlance Total Conversion project - see the link below.
The original game data has to be installed on a windows
partition and mounted to your Linux/Unix filesystem, installed on
windows and then copied to your filesystem, installed with WINE or
extracted manually from the CDs using the tool `unshield'.
What little documentation exists is mostly in gemrb/docs/en/ and
subdirectories, the gemrb.1 man page and this file.
Supported (i.e. we got reports about successfully running GemRB) systems:
Linux amd64 ? - used to work ...
various Macintosh systems also should work ...
Python 2.2 or above, with shared libs (binaries are compiled with 2.3!)
Our project at sourceforge.net:
Old GemRB forums (developers):
New GemRB forum (users):
The best way to talk with us is by joining #GemRB channel
at FreeNode IRC network. There's somebody to talk with most of
IESDP, documentation for the Infinity Engine file formats and more:
Near Infinity, Java viewer and editor for data files of the original games:
DLTCEP, MS Windows viewer and editor for data files of the original games:
Unshield, extractor for .CAB files created by InstallShield
Valgrind, a powerful developer tool to fix programmer errors (leaks, buffer overflows and all the like that happen)
SDL, Simple Directmedia Layer, the graphical library used for GemRB
OpenAL, Cross-Platform 3D audio libraries, the sound library used for GemRB
WINE, Open Source implementation of the Windows API, useful for installing the games