Tree [366227] v0.2.5 /
History



File Date Author Commit
admin 2005-06-11 Avenger Avenger [43663b] Separated AreaAnimation and Animation
gemrb 2005-08-23 Edheldil Edheldil [453028] Simplified default config a bit
.cvsignore 2005-02-25 Avenger Avenger [f44eb1] added compile.log to cvsignore
AUTHORS 2004-09-12 Avenger Avenger [933b8d] updated authors file (might still miss someone)
COPYING 2003-10-14 Balrog994 Balrog994 [727bbd] Initial revision
ChangeLog 2005-08-23 Edheldil Edheldil [366227] Added release 0.2.5
INSTALL 2005-02-22 Edheldil Edheldil [eb70d8] Added intoduction to writing GUIScript scripts
Makefile.am 2004-11-27 Edheldil Edheldil [929a28] Docs will get install to $(prefix)/share/doc/gemrb
NEWS 2005-08-22 Avenger Avenger [eeeded] updated NEWS
README 2005-05-18 Avenger Avenger [92f6c4] added some links to README
TODO 2005-07-07 Avenger Avenger [877572] new TODO
acinclude.m4 2005-08-14 Edheldil Edheldil [f6591e] Added configure test for "ISO C++ forbids casti...
autogen.sh 2005-02-02 Edheldil Edheldil [86250d] use AC_INIT params, so PACKAGE_NAME etc. gets d...
configure.in 2005-08-14 Edheldil Edheldil [f6591e] Added configure test for "ISO C++ forbids casti...
gemrb.1 2005-08-06 Avenger Avenger [7dc007] updated man page with ScriptDebugMode
gemrb.lsm 2004-04-16 Dark-Star Dark-Star [25063b] gemrb.lsm updated. It was quite a bit outdated ;-)

Read Me

G E M R B
*********
$Header: /data/gemrb/cvs2svn/gemrb/gemrb/README,v 1.4 2005/05/18 11:43:01 avenger_teambg Exp $


GemRB (Game Engine Made with preRendered Background) is a "port"
(actually new implementation) of the original Infinity Engine (the one
of Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to
Linux/Unix, MacOS X and Windows with some enhancements. Do you like
creating a game like Baldur's Gate?

It means that you either need some of the original games data
somewhere on your harddisk, or you can try to use data from
Dragonlance Total Conversion project - see link below.

The original games data have to be either installed on windows
partition and mounted to your Linux/Unix filesystem, installed on
windows and then copied to your filesystem, or extracted manually from
the CDs using tool `unshield'.


What little is there of documentation is mostly in gemrb/docs/en/ and
subdirectories, gemrb.1 man page and this file.

Supported (i.e. semi-working) systems:

Linux x86
FreeBSD x86
MS Windows
Linux amd64 ? - used to work ...


Requirements:

SDL 1.2
OpenAL
Python 2.2 or above, with shared libs (binaries are compiled with 2.3!)
ZLib


Contacts
--------

Our homepage:
http://gemrb.sourceforge.net

Our project at sourceforge.net:
http://sourceforge.net/projects/gemrb

Old GemRB forums (developers):
http://gemrb.sourceforge.net/modules.php?op=modload&name=phpBB2&file=index

New GemRB forum (users):
http://forums.gibberlings3.net/index.php?showforum=91

IRC channel:
The best way to talk with us is by joining #GemRB channel
at FreeNode IRC network. There's somebody to talk with most of
the time.


Useful links
------------

IESDP, documentation for the Infinity Engine file formats and more:
http://iesdp.gibberlings3.net/

Near Infinity, Java viewer and editor for data files of the original games:
http://www.idi.ntnu.no/~joh/ni/index.html

DLTCEP, MS Windows viewer and editor for data files of the original games:
http://www.dragonlancetc.com/forums/index.php?board=9

Unshield, extractor for .CAB files created by InstallShield
http://synce.sourceforge.net/synce/unshield.php

Valgrind, a powerful developer tool to fix programmer errors (leaks, buffer overflows and all the like that happens)
http://valgrind.org/

SDL, Simple Directmedia Layer, the graphical library used for GemRB
http://www.libsdl.org/index.php

OpenAL, Cross-Platform 3D audio libraries, the sound library used for GemRB
http://openal.org/