gemrb Log


Commit Date  
[4aabb4] by Jaka Kranjc Jaka Kranjc

FindICONV.cmake: made the failure path nonfatal and fixed a typo

2013-02-13 16:41:07 Tree
[7862f7] by Jens Granseuer Jens Granseuer

bg1: add paperdoll info for black and brown bears

2013-02-12 22:05:04 Tree
[3c42ec] by Jens Granseuer Jens Granseuer

loop music playlists by default

2013-02-12 20:16:35 Tree
[c4abf7] by Jens Granseuer Jens Granseuer

RandomWalk: try to get rid of strong north-west bias over time

2013-02-12 20:16:35 Tree
[6d474d] by Jaka Kranjc Jaka Kranjc

String: fixed a clang warning

2013-02-12 18:26:18 Tree
[99bbd7] by Jaka Kranjc Jaka Kranjc

bg2: hack bear and wolf inventory doll's size, so spurious helmets aren't shown

2013-02-12 15:19:14 Tree
[cffeac] by Brad Allred Brad Allred

OpenAL: add debug logging output to log the buffer properties when queuing

2013-02-12 00:13:33 Tree
[2252aa] by Brad Allred Brad Allred

OpenAL: we only allow one buffer queued at once so change this function to take ALuint instead of a pointer.

2013-02-12 00:10:03 Tree
[f17b4c] by Brad Allred Brad Allred

OpenAL: log open al information on initialization

2013-02-11 22:37:25 Tree
[2cddf1] by Brad Allred Brad Allred

OpenAL: output openal errors with their string messages.

2013-02-11 22:34:14 Tree
[0c8176] by Brad Allred Brad Allred

OpenAL: try to ensure that the music source has no attached buffers when initializing

2013-02-11 22:14:35 Tree
[92c982] by Brad Allred Brad Allred

OpenAL: ensure that we dont attempt to queue buffers to a static source

2013-02-11 22:11:16 Tree
[49c058] by Jens Granseuer Jens Granseuer

call anim_pcf to make shape-changing work

2013-02-11 19:08:11 Tree
[2c58da] by Jens Granseuer Jens Granseuer

add "official" way to refresh the cursor

Also use it when scrolling by keyboard/mousewheel.

2013-02-11 18:10:01 Tree
[30a70d] by Jens Granseuer Jens Granseuer

when hitting a travel zone also try other party members if necessary

This makes travel also work in (quite frequent) situations when the lead
actor cannot get into the zone, e.g. when it is blocked by other party
members.

2013-02-11 18:10:01 Tree
[89f5fb] by Jens Granseuer Jens Granseuer

make random encounters work better with the world map

2013-02-11 18:10:01 Tree
[aef485] by Jens Granseuer Jens Granseuer

get rid of data duplication in world map

2013-02-11 18:10:01 Tree
[7c4f51] by Jens Granseuer Jens Granseuer

simplify current area check on world map

2013-02-11 18:10:00 Tree
[ca7f19] by Jens Granseuer Jens Granseuer

rename AF_SAVE to AF_NOSAVE

2013-02-11 18:10:00 Tree
[140875] by Jens Granseuer Jens Granseuer

bg1: make inventory look less broken when shape-changed to wolf

2013-02-11 18:10:00 Tree
[574370] by Jens Granseuer Jens Granseuer

move Schedule check inside ValidTarget

This assumes that unscheduled actors can never be valid targets. This
way we can get rid of a bunch of separate checks and fix some situations
in which such a check was missing (e.g. party members running on AI
scripts would attack and kill monsters that were not even present).

2013-02-11 18:10:00 Tree
[1e817c] by Jens Granseuer Jens Granseuer

don't save areas marked with AF_SAVE when swapping out

Ambush areas, for example, should be reset every time they are visited.

2013-02-11 18:10:00 Tree
[6a648d] by Jens Granseuer Jens Granseuer

don't let active actors stop the map from being swapped out

Also unselect selected summons when swapping so we don't get
dangling references to purged actors.

2013-02-11 18:10:00 Tree
[2d11eb] by Jaka Kranjc Jaka Kranjc

CREImporter::ResolveSpellIndex: try harder for domain spells too

a cleric of bane in ar6305 has a domain spell not in the domain table ...

2013-02-10 23:21:12 Tree
[52dbdc] by Jaka Kranjc Jaka Kranjc

cmake: undefine NDEBUG for RelWithDebInfo (default) builds too

2013-02-10 20:32:52 Tree
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