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Commit Date  
[2bb5de] (v0.2.5.1) by Willem Jan Palenstijn Willem Jan Palenstijn

Make sure effectnames array is large enough

svn-id: r3514

2005-11-06 16:40:37 Tree
[69de28] by Edheldil Edheldil

Another file missed from previous updates.

svn-id: r3513

2005-11-06 16:36:34 Tree
[b48d16] by Edheldil Edheldil

Added a common parent for opcode plugins, forgotten in previous updates

svn-id: r3512

2005-11-06 16:20:54 Tree
[e88bfc] by Edheldil Edheldil

Added boilerplate to snprintf.h

svn-id: r3511

2005-11-06 16:18:34 Tree
[6a35b2] by Edheldil Edheldil

Moved ResolveFileName and FindInDir to VFS.cpp where they belong

svn-id: r3510

2005-11-06 16:13:33 Tree
[c41bdf] by Edheldil Edheldil

Moved Effect opcodes to their own plugin, FXOpcodes

svn-id: r3509

2005-11-06 16:06:24 Tree
[08edeb] by Avenger Avenger

implemented PauseGame action

svn-id: r3508

2005-11-06 14:17:57 Tree
[1ed556] by Avenger Avenger

fixed usage of SetOrientation

svn-id: r3507

2005-11-06 14:03:09 Tree
[d67984] by Avenger Avenger

implemented Ticks counter in Game (stops counting when game is paused)
Scripts/char animations now use this.
Added flag to animations to select timer (real timer/game ticks)

svn-id: r3506

2005-11-06 13:42:28 Tree
[38104e] by Avenger Avenger

implemented space key to pause game

svn-id: r3505

2005-11-06 13:00:45 Tree
[584efa] by Avenger Avenger

bg/tob:finished statistics screen

svn-id: r3504

2005-11-06 12:15:01 Tree
[7f9331] by Avenger Avenger

fixed ModalWindow (InformationWindow) in Records screen, added a few entries

svn-id: r3503

2005-11-06 11:38:24 Tree
[755eaa] by Avenger Avenger

fixed priest/mage screens to start grayed out if they should be grayed out

svn-id: r3502

2005-11-06 09:05:30 Tree
[0c13af] by Edheldil Edheldil

Added a simple script to check boilerplates on the files

svn-id: r3501

2005-11-04 09:25:42 Tree
[8fa9d3] by Avenger Avenger

bg2/tob: fixed return to game buttons

svn-id: r3500

2005-11-01 13:35:10 Tree
[fd8840] by Avenger Avenger

multiplying count by sizeof(Point) in the wallpolygon reader

svn-id: r3499

2005-10-29 19:05:14 Tree
[d42bf5] by Edheldil Edheldil

Added thread libs to openal check to fix configure on FreeBSD.

svn-id: r3498

2005-10-27 18:32:30 Tree
[fd1a0f] by Edheldil Edheldil

Use @SDL_LIBS@ instead of just -lSDL

svn-id: r3497

2005-10-27 18:16:18 Tree
[1d3a00] by Avenger Avenger

fixed window behaviour after playing movie (hopefully)

svn-id: r3496

2005-10-25 17:24:49 Tree
[57ff14] by Avenger Avenger

Added wjp's patch to detect both openal library versions (alut/openal)

svn-id: r3495

2005-10-22 20:56:06 Tree
[844d73] by Avenger Avenger

added loading/preprocessing of wall polygons

svn-id: r3494

2005-10-22 16:30:54 Tree
[d3abae] by Edheldil Edheldil

Added another batch of doxygen docs

svn-id: r3493

2005-10-20 23:13:14 Tree
[574b0d] by Edheldil Edheldil

Another batch of doxygen docs updates

svn-id: r3492

2005-10-20 20:39:14 Tree
[9c936f] by Edheldil Edheldil

Added doxyfile and "make docs" target.
Added doxygen commments to Control and other controls files

svn-id: r3491

2005-10-19 21:57:33 Tree
[f16c8f] by Edheldil Edheldil

Implemented first crude game are preview saving
Moved PutImage() a bit - it is specific for each image format and should be implemented several times if we want the libs be usable for conversions etc.
Added ImageMgr::OpenFromImage() to bind image manager with Sprite2D object

svn-id: r3490

2005-10-18 22:43:41 Tree
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