--- a/GameGeneral.h
+++ b/GameGeneral.h
@@ -1,58 +1,58 @@
-#if !defined(AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_)
-#define AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// GameGeneral.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CGameGeneral dialog
-
-class CGameGeneral : public CDialog
-{
-// Construction
-public:
-	CGameGeneral(CWnd* pParent = NULL);   // standard constructor
-
-// Dialog Data
-	//{{AFX_DATA(CGameGeneral)
-	enum { IDD = IDD_GAMEGENERAL };
-	CSliderCtrl	m_slider_control;
-	//}}AFX_DATA
-
-// Overrides
-	// ClassWizard generated virtual function overrides
-	//{{AFX_VIRTUAL(CGameGeneral)
-	protected:
-	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
-	//}}AFX_VIRTUAL
-
-// Implementation
-protected:
-	CToolTipCtrl m_tooltip;
-
-	// Generated message map functions
-	//{{AFX_MSG(CGameGeneral)
-	afx_msg void OnDefaultKillfocus();
-	afx_msg void OnFlag1();
-	afx_msg void OnFlag2();
-	afx_msg void OnFlag3();
-	afx_msg void OnFlag4();
-	afx_msg void OnFlag5();
-	afx_msg void OnFlag6();
-	afx_msg void OnFlag7();
-	afx_msg void OnFlag8();
-	afx_msg void OnBrowse();
-	virtual BOOL OnInitDialog();
-	afx_msg void OnBrowse2();
-	//}}AFX_MSG
-	afx_msg void OnDefaultKillfocusX(NMHDR *, LRESULT *);
-	DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_)
+#if !defined(AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_)
+#define AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// GameGeneral.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CGameGeneral dialog
+
+class CGameGeneral : public CDialog
+{
+// Construction
+public:
+	CGameGeneral(CWnd* pParent = NULL);   // standard constructor
+
+// Dialog Data
+	//{{AFX_DATA(CGameGeneral)
+	enum { IDD = IDD_GAMEGENERAL };
+	CSliderCtrl	m_slider_control;
+	//}}AFX_DATA
+
+// Overrides
+	// ClassWizard generated virtual function overrides
+	//{{AFX_VIRTUAL(CGameGeneral)
+	protected:
+	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
+	//}}AFX_VIRTUAL
+
+// Implementation
+protected:
+	CToolTipCtrl m_tooltip;
+
+	// Generated message map functions
+	//{{AFX_MSG(CGameGeneral)
+	afx_msg void OnDefaultKillfocus();
+	afx_msg void OnFlag1();
+	afx_msg void OnFlag2();
+	afx_msg void OnFlag3();
+	afx_msg void OnFlag4();
+	afx_msg void OnFlag5();
+	afx_msg void OnFlag6();
+	afx_msg void OnFlag7();
+	afx_msg void OnFlag8();
+	afx_msg void OnBrowse();
+	virtual BOOL OnInitDialog();
+	afx_msg void OnBrowse2();
+	//}}AFX_MSG
+	afx_msg void OnDefaultKillfocusX(NMHDR *, LRESULT *);
+	DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_)