#82 Non default resolution broken

GemRB Main Engine
closed-postponed
nobody
GamePlay (136)
5
2007-02-02
2007-02-01
Dennis Schridde
No

I just tried PlaneScape: Torment 1.1 (german) on GemRB 0.2.8 (english) using the provided installers.
Installation went fine, game runs, so I edited the pst.cfg to get a resolution higher than 640x480. I tried with 1280x1024 and the map rendered fine, but the UI was unusable.
If I pressed ESC a lot I got it to flicker a bit, otherwise it was invisible. (Only the "clock" was visible.) The group-icons were visible more often than the rest of the UI when I kept pressing ESC. (I had to press faster to make the rest of the menubar also show up.)
When I switched to the minimap, the UI suddenly showed up, but when I closed it, it was again invisible.
Tooltips, mousecursor and characters showed up fine.
Could it be that this is a z-buffer problem? Does pressing ESC repaint the UI?

Discussion

  • Logged In: YES
    user_id=778819
    Originator: YES

    Maybe this is interesting to you:
    I am using Linux with following packages:
    - libpng 1.2.16
    - libjpeg 6b
    - libogg 1.1.3
    - libvorbis 1.1.2
    - freetype 2.2.1
    - libsdl 1.2.11
    - sdl-net 1.2.6
    - sdl-mixer 1.2.7
    - sdl-image 1.2.5
    - NO sdl-ttf (doesn't seem to be needed, even though it is in the requirements list?)

     
  • Laszlo Toth
    Laszlo Toth
    2007-02-02

    Logged In: YES
    user_id=885460
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    Torment never ran on 1280x1024, so this is hardly a bug.
    As an added feature we already plan rescaling/antialiasing existing resources to higher resolutions.

    pressing ESC pops the console up, which might force redraw of the ui.

     
  • Laszlo Toth
    Laszlo Toth
    2007-02-02

    • labels: --> GamePlay
    • milestone: --> GemRB Main Engine
    • status: open --> closed-postponed
     
  • Logged In: YES
    user_id=778819
    Originator: YES

    So only 640x480 is supported for Torment?
    I thought I played it in 1024 or at least 800 on Windows...