#245 fix missing animations for several monsters

closed-accepted
Laszlo Toth
GamePlay (136)
5
2012-12-24
2012-12-21
Jens Granseuer
No

The avatars file simply had the wrong anim type for a couple of them.

Not entirely sure I got all of them, though.

Discussion

  • Jens Granseuer
    Jens Granseuer
    2012-12-21

    patch

     
    Attachments
  • Jaka Kranjc
    Jaka Kranjc
    2012-12-24

    • status: open --> closed-accepted
     
  • Jaka Kranjc
    Jaka Kranjc
    2012-12-24

    Thanks, it's now in. I've looked over that bg2 commit and ported the remainder of the fixes.

    I noticed we had a line on the bg1 todo listing the missing animations and it is now almost clear. If you find the time, please take a look at it:
    * Missing animations - Ankhegs, various Ghasts, nsimlg1e, nsimlg1, nsiwlg1, nsiwlg1e

    Ankhegs I've seen in bg2, but I know the original hardcoded some extra animations, since they do all that burrowing (meaning you can ignore them).