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Load the save game then try to open the trapped container. This usually results in a Segmentation fault. The crash seems to be related to whether the skeletons around are killed before or after opening container.
Ah, so it is the trap itself. Would it be helpful to log the output again?
second try - copied directly from terminal
Willem Jan Palenstijn
<fuzzie> [...] spwi021.spl, TRAP_SLEEP
<fuzzie> spell has fx_pause_target with FX_TARGET_SELF, which calls STAT_MOD(IE_CASTERHOLD)
fixed, but you'll have to wait for the next release or build gemrb yourself.
Will try building it and test, thanks!
That fixed it, thanks! It is nice to have the scroll of haste from the container :)