#6 Taunt usage and effects in mecha combat

open
nobody
None
5
2008-01-14
2008-01-14
Burzmali
No

version 0.460 (sdl-win)

Taunt seems to be a malfunctioning somewhat in scale 2 combat:

1. When activated, it moves the cursor to 0,0 and requires that the player manually move the cursor to a target.

2. The range of the Taunt maneuver seems low. It seems like it is limited to the same number of squares as talking would be in scale 0.

3. Taunting is a zero time activity, meaning that a player can taunt an opponent until they run surrender (or the PC runs out of MP) at no risk.

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