[Algorithms] sparse bitset compression
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From: Richard F. <ra...@gm...> - 2014-01-14 12:38:22
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The web is full of different solutions for compressing things, but some of you have probably already done this and found a really good ratio compression scheme that fits what I'm asking about. I've got a load of entites, (4-7k) that live on a grid (1024x1024), and I need to persist them to a savegame which gets sent across the network to keep the save safe. I need to compress it. I'm compressing the entities in the world already, ones that have been affected cost a few bytes, but the but for the ones that don't have any changes, all I'm left with is the coords. There are only a few that need the fatter compression, but at the numbers I'm looking at, those "unchanged entity" coords add up to a lot of data when storing as 20 bit structs. This is too much for sending over the network regularly as part of a save. I've had some ideas on how to compress the data, but they might be crap. I don't know. I can't easily regenerate the set so thought someone who wanted to compress consumables might know the name of a good solution for sparse bitset compression. The bits are clumped around different areas of the grid, so I feel that something that leverages spatial coherence might do well. Any leads would be highly appreciated. -- fabs(); "The fact that an opinion has been widely held is no evidence whatever that it is not utterly absurd." - Bertrand Russell |