[Algorithms] Optimized rendering of dynamically changing geometry
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From: Ali K. <urc...@ya...> - 2007-03-12 12:00:32
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Hi, I am working on destructable geometry algorithms. Though I have not reached a conclusive algo for destruction yet, I am already thinking about its rendering. As most of you guys know BSP and other optimization algos are for static geometry and thus need to be modified for dynamically changing geometry. Recalculating the entire BSP is surely not the answer. Does anyone know of a optimization algo specifically for dynamically changing geometry. Another thing I might mention here is that new polys will be adding as the objects destruct, so its not only restricted to rearranging the existing polys. Any help will be highly appreciated. Ali Khan. --------------------------------- Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. |