RE: [Algorithms] Gaming specific network protocols? (as alternatives to sitting on top of UDP / TCP)
Brought to you by:
vexxed72
From: Chris B. \(BUNGIE\) <cbu...@mi...> - 2005-01-12 19:18:07
|
> -----Original Message----- > From: gda...@li... [mailto:gdalgorithms- > lis...@li...] On Behalf Of Brian Osman > Sent: Wednesday, January 12, 2005 07:01 > To: gda...@li... > Subject: Re: [Algorithms] Gaming specific network protocols? (as > alternatives to sitting on top of UDP / TCP) >=20 >=20 > Yes. The Xbox Live setup has several benfits, but one of the big ones > relates to things that have been discussed here recently. All Xbox Live > traffic is UDP -- even better, it's all on a single UDP port. So no matter > what game Joe Consumer is trying to play at home, at most he just needs to > tell his personal firewall to allow that one port to get through. And > every > single XBL game works. >=20 > I suspect that getting that sort of convenience would have been difficult > with an entirely new protocol. >=20 Until we have pervasive IPv6 and the potential death of NAT, I think that we will not see any new protocols emerge that are built on top of IP and targeted at home consumers. There are simply too many unreliable and/or restrictive devices out there. -- Chris Butcher Networking & Simulation Lead Halo 2 | Bungie Studios bu...@bu... |