Re: [Algorithms] indexed face list efficiency
Brought to you by:
vexxed72
From: Tom v. D. <to...@mu...> - 2004-01-09 08:49:53
|
Until you start coding on PS2 though... the damn machine doesn't even know what indices are... ----- Original Message ----- From: "Tom Forsyth" <tom...@bl...> To: <gda...@li...> Sent: Friday, January 09, 2004 12:39 AM Subject: RE: [Algorithms] indexed face list efficiency > IMHO, the extra cost for using indices where they are not needed is trivial > - it's also a really rare occasion. But the extra complication in the > rendering pipeline to handle both indexed and non-indexed is a hassle. I > decided to just always use indexed primitives. Makes life so much simpler. > > TomF. > > > > -----Original Message----- > > From: gda...@li... > > [mailto:gda...@li...] On > > Behalf Of Jon Watte > > Sent: 08 January 2004 17:22 > > To: gda...@li... > > Subject: RE: [Algorithms] indexed face list efficiency > > > > > > > > > I am including cases where verticies have multiple texture > > UV, so it is > > > possible to have an object with 100% distinct verticies. > > For example a > > > tetrahedron with different textures on each side. > > > > I can see it now: Wild Tetrahedron Madness! Now with Fully > > Unique Vertices! > > :-) > > > > Anyway, yes, it's more efficient to use non-indexed > > primitives when you have > > no sharing, as you send more data. As for exactly where the > > cross-over point > > is, where saving transform outweighs the cost of indices, > > varies wildly. > > Choosing based on overall size seems a mechanism as good as > > any, if you're > > not willing to profile your target hardware (or you need > > "ONE" solution for > > "MANY" targets). > > > > Cheers, > > > > / h+ > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: Perforce Software. > > Perforce is the Fast Software Configuration Management System offering > > advanced branching capabilities and atomic changes on 50+ platforms. > > Free Eval! http://www.perforce.com/perforce/loadprog.html > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Perforce Software. > Perforce is the Fast Software Configuration Management System offering > advanced branching capabilities and atomic changes on 50+ platforms. > Free Eval! http://www.perforce.com/perforce/loadprog.html > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 |