RE: [Algorithms] Terrain performance comparrisons
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From: Tom F. <to...@mu...> - 2003-07-29 14:01:02
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If time is short, try Grek Snook's version in Games Programming Gems 2. It is startlingly simple, and gets you easily 90% of the benefit of any of the other routines over having no LOD, and it's very quick. Because it is so simple (i.e. dumb) it works fine with dynamic terrains. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Pierre Terdiman [mailto:p.t...@wa...] > Sent: 29 July 2003 23:17 > To: gda...@li... > Subject: Re: [Algorithms] Terrain performance comparrisons > > > > I'm personally in the Chunked-LOD camp myself. It's flexible, > > easy-to-implement and speedy. The only problem I can > foresee with the > > algorithm is that I think using a dynamic dataset (ala > TreadMarks) may not > > be feasible. I haven't played around with it much myself, > so there's not > > much to back that statement up with other than mere > speculation. I think > it > > would be possible to use a dynamic dataset, but it would > probably require > a > > rather heavily modified implementation of the algorithm. > This is though, > as > > I said, mere speculation. > > I would be interested to hear more opinions about this (esp. > Thatcher's one, > of course). I need a dynamic terrain for a project. Time is > short. I'm a bit > familiar with Thatcher's chunk-LOD implementation, but maybe > not enough to > imagine all required modifications. > > It looks like it's possible since the code already performs > vertex-morphing > all the time, but maybe I'm missing one or two difficulties. > > Pierre > > > > > ------------------------------------------------------- > This SF.Net email sponsored by: Free pre-built ASP.NET sites including > Data Reports, E-commerce, Portals, and Forums are available now. > Download today and enter to win an XBOX or Visual Studio .NET. > http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet > _072303_01/01 > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > |