[Algorithms] [Rendering] Merging, approximating several dynamic lights
Brought to you by:
vexxed72
From: Christian L. <cla...@al...> - 2003-07-22 14:12:30
|
Maybe you should take a look at this paper: http://www.iro.umontreal.ca/labs/infographie/papers/Paquette-1998-HVD/ Paquette et al create a light hierarchy, in which they can combine lights depending on the desired quality. It was written for raytracing, but I guess you could apply it to rasterization without problem. Anyway, let me know if that helps. ;-) Christian Laforte Rendering&Vis Team, Alias (|wavefront) > ----- Original Message ----- > From: "Guillaume Provost" <Gui...@ps...> > To: <gda...@li...> > Sent: Tuesday, July 15, 2003 11:13 AM > Subject: [Algorithms] [Rendering] Merging, approximating several dynamic > lights > > > > Greetings, > > > > I am, as I'm sure you all are, constrained in the number of dynamic > > lights I can light a mesh with. I've implemented a 'degrading scheme' > where > > I degrade a light from per-pixel to per-vertex to a simple ambient cue in > > order to manage performance (these are also scaled with respect to > distance > > of the lightsource and camera), but these transitions are not always > > seemless. I was wondering whether some of you have tried merging > > lightsources as an alternative to this, and how much success you've had at > > getting rid of discontinuities in the lighting conditions. I currently > deal > > mostly with 'skewed' spotlights (point-ellipsoid lights) which I use to > > roughly approximate rectangular area-lights, and omnidirectional lights. > > > > Guillaume. > > www.celdamage.com > > > > > > > > ------------------------------------------------------- > > This SF.Net email sponsored by: Parasoft > > Error proof Web apps, automate testing & more. > > Download & eval WebKing and get a free book. > > www.parasoft.com/bulletproofapps1 > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > > |