RE: [Algorithms] Iterative Solver
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From: Jeremiah Z. <jer...@ou...> - 2003-07-10 21:36:39
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It's a very nice solution for games because it's relatively easy to implement and can be made fast. Check out Thomas Jakobsen's stuff at http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm > -----Original Message----- > From: gda...@li... > [mailto:gda...@li...] On > Behalf Of Bob Dowland > Sent: Thursday, July 10, 2003 1:54 PM > To: gda...@li... > Subject: [Algorithms] Iterative Solver > > > Every time a mew engine/app/game featuring collisions between > 100's of ragdolls at 60 fps (okay I exaggerate), closely > followed seem to be the words "Iterative Solver". Is this the > current state of the art for this kind of contact res? > Does anyone know of any good refs? > > > ------------------------------------------------------- > This SF.Net email sponsored by: Parasoft > Error proof Web apps, automate testing & more. > Download & eval WebKing and get a free book. > www.parasoft.com/bulletproofapps1 > _______________________________________________ > GDAlgorithms-list mailing list GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: http://sourceforge.net/mailarchive/forum.php?forum_ida88 > |