Re: [Algorithms] Parametric Geometry
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From: Kardamone <kar...@ya...> - 2001-07-16 13:27:29
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Could this be some interface geometry (even if the function is not "math")? Is there some special optimisation techniques devoted to those entities? > Subdivision sufaces, bezier patches, NURB surfaces, you name it, > everything, that generate geometry by function. > _________________ > > In "Optimization Techniques for HW-T&L pipelines" > > J. Ratcliff says : > > 1 "Additionally the Planetside engine generates a great deal of parametric > geometry on the fly, effectively creating an infinite level of detail." > > 2 "Use static LOD solutions, or parametric geometry only if the 3d card > directly > accelerates it." > > 3 "Use parametric geometry wisely. There's nothing wrong with generating > parametric geometry, I encourage it, but don't try to regenerate it every > single > frame." > > I'm affraid I don't understand what exactly is "Parametric Geometry" someone > has > a definition in this case? > Maybe John? > > Thanks. > Kard. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com |