## [Algorithms] Calculating real world performance

 [Algorithms] Calculating real world performance From: Ceschi, Ben - 2001-03-30 20:14:18 ```Could anyone out there point me to a resource on how to make sense of the different chipset Specs? I'm a bit new to working with 3D graphics, and while I have plenty of references on actually getting something on the screen. I don't know to convert the theoretical maximums that chipset companies put out, into a poly-count target I can give to the artists. For instance, Since we aren't a 3D product, we are just using it as a value added feature. Our base machine specs are a PII 450 with a TNT class card. Doing a web search gave me specs for the TNT as: Fillrate in single texturing mode, million pixels/sec 180 Fillrate in dual texturing, million pixels/sec 180 Throughput, million triangles/sec 6 What does this mean in real world performance. If I just do the naive thing and divide the throughput by my target frame rate (60Hz). I get 100,000 triangles per frame. That seems a bit high to me. Any pointers? Thanks, > Ben Ceschi ```

 [Algorithms] Calculating real world performance From: Ceschi, Ben - 2001-03-30 20:14:18 ```Could anyone out there point me to a resource on how to make sense of the different chipset Specs? I'm a bit new to working with 3D graphics, and while I have plenty of references on actually getting something on the screen. I don't know to convert the theoretical maximums that chipset companies put out, into a poly-count target I can give to the artists. For instance, Since we aren't a 3D product, we are just using it as a value added feature. Our base machine specs are a PII 450 with a TNT class card. Doing a web search gave me specs for the TNT as: Fillrate in single texturing mode, million pixels/sec 180 Fillrate in dual texturing, million pixels/sec 180 Throughput, million triangles/sec 6 What does this mean in real world performance. If I just do the naive thing and divide the throughput by my target frame rate (60Hz). I get 100,000 triangles per frame. That seems a bit high to me. Any pointers? Thanks, > Ben Ceschi ```