Re: [Algorithms] Flocking
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From: Maciej S. <ms...@kk...> - 2000-12-06 17:20:21
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Hello, Tuesday, December 05, 2000, 11:42:28 AM, Paul Johnson wrote: [...] > Frankly, I don't know where to start. I've had a good old think about > this, and can't see any way that I can use traditional flocking > behaviour to keep the group tight, whilst still moving on a predictable > (actually, fixed) path. First of all you may want to check DirectX (7) samples -- I think there's flocking demo. It's really simple, but maybe will give you some hints. Another thing worth checking is the following page (hopefully the URL is not dead): http://hmt.com/cwr/boids.html Also, as Ken pointed out -- usually this should be enough to force each 'element' to obey several simple rules (follow the leader, avoid collisions etc). ------------------------- Maciej Sinilo --- Rozbuduj PC z "Komputer od A do Z". Na plycie: filmy, animacje, artykuly. W kiosku z magzynem "Strefa CD". http://WWW.STREFACD.PL - kliknij, wygraj kamere! |