Ok, I'll check all that stuff out, thanks.

Target:::GBA ;)

~Bill

Arthur Othieno wrote:
On Thu, Apr 29, 2004 at 06:18:00PM -0700, Billybob wrote:
  
This isn't related to the development of Linux for the GameCube, but it 
is related to the development of Linux for another Nintendo system ;)
    

Hmm, care to share the big secret? ;)

  
To the point: I'm relatively new to doing any kind of kernel hacking, 
linux porting, etc... I know how to use Linux, and I can program most 
languages you can throw at me (i.e. C/C++), though.
So can anyone give me some hints or directions on how to begin porting 
Linux to an unsupported system? Since the target system is a nintendo 
system I figured asking for help here would be the best place.

Any help is greatly appreciated.

Thank you for your time.
    

Documentation for your platform helps, really. The more you have at your
disposal, the better.

The next most important step would be getting a working toolchain for your
target platform. For this, I recommend just grabbing the uClibc toolchain
builder from: http://uclibc.org/cgi-bin/cvsweb/toolchain/ and letting it
do it's magic.

Enough of the talk, more of the references:

  http://www.tldp.org/LDP/cpg/html/index.html
  http://www.realtimelogic.com/staff/leif/linux/linux_860_report.pdf.gz
  http://penguinppc.org/embedded/howto/PowerPC-Embedded-HOWTO.html
  http://www.denx.de/twiki/bin/view/DULG/Manual
  http://www.opersys.com/dox/opersys-quickref-1.0.5.pdf

	Arthur


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