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#212 shader program in url

closed-invalid
nobody
None
5
2010-07-26
2009-09-27
Holger Seelig
No

defining the shader program directly in the url field does not work,
example:

DEF vs ShaderPart {
type "VERTEX"
url "
uniform float bumpScale;
uniform vec2 textureScale;
...
"
}

Discussion

  • John Stewart
    John Stewart
    2010-07-26

    Apologies for the late reply.

    There is an open issue in the Web3D Consortium - how to specify whether a URL is a shader script or a real URL. InstantReality uses the "if it is more than 1 line it is a script" but that can be valid.

    The approach suggested, and we agree with, is to start with the URI "data:text/plain:" and let that tell us if it is a string-encoded script or not.

    Hope this helps...

     
  • John Stewart
    John Stewart
    2010-07-26

    • status: open --> closed-invalid