I experienced some problems with the "mousing" capabilities of Free Orion - that is to say the mouse capturing done by Free Orion.
- Mac OS X 10.6.8, mouse & keyboard accessed via synergy: User sees only the captured mouse cursor within Orion, but it lags behind the "real" mouse movements. If you move your mouse to fast, visible and internal mouse positions (mouse focus) will differ: Some clicks will still be executed at the visible mouse position within Orion, but not in most cases - often clicks will have no effect at all, seldom unintended effects, with an important exception: Since the internal mouse position can also be out of the Orion window range, some clicks will be executed by the system. Such clicks can cause opening of menus, activate program icons or even close the Orion window. Other times the system mouse will be become visible after click, and the Orion window will than be out of focus - mostly harmless, but irritating.
- Mac OS X 10.6.8, Core-2-Duo 32-bit system, mouse & keyboard directly accessed via USB: Internal mouse position resp. focus will often lag behind visible mouse position. To change focus to another program you have to exit Orion first.
- Debian Testing, Core-2-Duo 64-bit system, mouse & keyboard accessed via USB: responsing quicker than the Mac OS X system, but to use another program (e.g. mail) you have still to quit Orion first. And there was a fatal bug: Within the research screen the mouse suddenly "parted" in a frozen Orion mouse and a still movable, but not clickable system mouse. Mouse clicks had no effect, keyboard was "dead", I had to restart the system via reset button.
Question: Why has Orion to capture the mouse resp. using its own mouse routines? Many other games use simply the system routines like any other program in a multitasking environment. So you can also leave the game screen if an urgent mail comes in or simply pause the game without closing it. And I think Orion would be more performant/responsive, at least at Macs.