#529 FreeOrionD crashing on memory allocation in late-game

Latest Subversion
closed
nobody
Server (27)
5
2013-02-13
2012-10-30
C.RAZY
No

If too much info (ships/fleets?) is in a saved game (FreeOrionD.exe takes >~1.2GB RAM), the server crashes on memory allocation while loading or on creating the next turn.
More info (and savegame/logfiles) see here: http://www.freeorion.org/forum/viewtopic.php?f=9&t=6944

Discussion

  • Geoff Topping
    Geoff Topping
    2013-02-13

    This may or may not have been partly resolved by some changes to how game data is stored. If not, there's not much else that can be done at the moment.

     
  • Geoff Topping
    Geoff Topping
    2013-02-13

    • status: open --> closed