We are trying to get FreeOrion running with a Win32 client and a Linux 64 client (Debian Testing).
As soon as the second (not native) client connects the server crashes. It doesn't matter which user is hosting the game.
./freeoriond --resource-dir "/mnt/data/progz/freeorion/FreeOrion/default/" --log-level DEBUG
FreeOrion server waiting for network events
main() caught exception(std::exception): std::exception