From: Steve B. <sjb...@ai...> - 2004-02-11 17:02:09
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I think we are *way* over-thinking and over complicating this pbuffer business. Stop and think what people actually use these for. Mostly it's so you can use OpenGL with full hardware accelleration to render an image that will eventually be used as a texture. That's really the only use. All we need freeglut to do is to create the rendering context and turn it on so the application can render to it. I can't imagine any time you'd want subwindows and all that complication. If the pbuffer can't be hardware accellerated then we are doing the application a disservice by providing a pbuffer because it will be unusably slow. The application would be better off being told "sorry - no pbuffer support" - and let it cope with some kind of sensible fallback. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |